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In the last few months, I have put together a long-form workshop on world building for videogames. The workshop is a synthesis of my work on narrative in games, and serves as an introduction to integrate game design with narrative worlds, and combines brief lectures with hands-on exercises to create a paper prototype. The first edition of this workshop took place in Guadalajara, Spain, at the Universidad de Alcalá, last January. The next workshop will take place at Concordia University in Montreal at the end of next week, at the TAG lab. The workshop is already filled out, as far as I know. (And check out the gorgeous poster they prepared for me!)

The outline of the workshop is the following:

  1.  What is World Building?
  2.  World Building foundations
  3. World Building for Game Design
    1. Rules of the World: Levels of Abstraction
    2. Characters
    3. Conflict of the world
      1.  Skill
      2. Puzzles
      3. Choice

The workshop is going to travel quite a bit around the world, so I’ll post updates whenever there is a new edition that may be open to the public. If you’re in an institution or company that would like to host this workshop, please contact me directly.

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