Academic Work

I am Clara Fernández-Vara, and I am Associate Arts Professor at the NYU Game Center, which is part of the Tisch School or the Arts. Before that, I worked at MIT for six years,  as a Researcher later Postdoctoral Researcher at the Singapore-MIT GAMBIT Game Lab, and later as Visiting Scholar at the Trope Tank and five  both laboratories within Comparative Media Studies.

My main research interest are narrative in games and strategies to integrate story and gameplay. My background is in literature, theatre and film allows me to apply methods from textual analysis and performance studies to the study of video games and cross-media artifacts. My goal is to bridge disciplines – humanities and sciences, theory and practice – in order to find ways to innovate and open new ground in video games studies and design.

Here is a series of links to my work available online. You can also see further publications in my Google Scholar Profile.

Books

Dissertation

Edited Journal Issues

  • Fernández Vara, Clara and Bennett Foddy, editors. European Videogames of the 1980s (Special Issue). Well Played Journal, Vol. 6, no. 2. June 2017.
  • Pinkard, Jane and Clara Fernández Vara, editors. Diversity in Games (Special Issue). Well Played Journal, Vol. 3, no. 3. November 2015.

Conference Papers 

  • Fernández Vara, Clara, “Detective Stories in Digital Games: The Case of the Vanishing Exegesis.” Electronic Literature Organization 2014: Hold The Light. Milwaukee, 19th-21st June 2014.
  • Fernández Vara, Clara, “Creating Dream-like Game Worlds Through Procedural Content Generation” Interactive Narrative Technologies 7. Milwaukee, 17 th-18th June 2014.

Journal Publications

Book Chapters

  • Fernández Vara, Clara. “Los Viejos Piratas Nunca Mueren” Deus Ex Machina: Cuaderno de Máquinas y juegos. Guillermo G.M, ed. Madrid: Sello Arsgames (2016).
  • Fernández Vara, Clara. “The Inescapable Intertextuality of Blade Runner the Videogame.” Contemporary Research on Intertextuality in Videogames. Eds. Duret, Christophe and Pons, Christian-Marie. Hershey, PA: IGI Global (2016).
  • Fernández Vara, Clara. “Adventure Games.” The Routledge Companion to Video Game Studies. Eds. Wolf, Mark P. and Perron, Bernard. London / New York: Routledge. (2014).
  • Fernández Vara, Clara. “The Secret of Monkey Island: Playing Between Cultures.Well Played: Video Games, Value and Meaning. Ed. Davidson, Drew. Pittsburgh, PA: ETC Press, 2009.
  • Fernández Vara, Clara; Grisby, Neal; Glinert, Eitan; Tan, Philip; Jenkins, Henry. “Between Theory and Practice: The GAMBIT Experience.” Eds. Perron, Bernard, and Wolf, Mark J. P. The Video Game Theory Reader 2. Routledge, 2008.
  • Fernández Vara, Clara. “Labyrinth and Maze: Video Game Navigation Challenges.” Space Time Play – Computer Games, Architecture and Urbanism: The Next Level. Eds. von Borries, Friedrich; Walz, Steffen P.; Bottger, Matthias. Basel: Birkhäuser Verlag, 2007.
  • Fernández Vara, Clara. “Review: Worms.”  Space Time Play – Computer Games, Architecture and Urbanism: The Next Level. Eds. von Borries, Friedrich; Walz, Steffen P.; Bottger, Matthias. Basel: Birkhäuser Verlag, 2007.
  • Fernández Vara, Clara, Zagal, José; and Mateas, Michael. “Evolution Of Space Configuration In Videogames.”Worlds in Play: International Perspectives on Digital Games Research. Eds. de Castell, Suzanne and Jenson, Jennifer. Peter Lang, Vancouver, Canada, 2007.
  • Zagal, José; Michael, Mateas; Fernández Vara, Clara; Hochhalter, Brian; Lichti, Nolan. “Towards an Ontological Language for Game Analysis.” Worlds in Play: International Perspectives on Digital Games Research. Eds. de Castell, Suzanne and Jenson, Jennifer. Peter Lang, Vancouver, Canada, 2007.

Other Publications

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